Easy to use monstrous and thundering impacts creator for Kontakt
This library contains Kontakt files for fully purchased Kontakt 5.5.1 or higher. Will not work in the free Kontakt Player
Do you already own a SCULPTOR module? The SCULPTOR loyalty discount means you can save 20% on additional module purchases and that´s on top of any intro discounts! To claim your discount code, please email firstname.lastname@example.org with your request. Once we’ve checked your eligibility we’ll send your discount code (typically within 1 business day).
SCULPTOR: Live Impacts Module is the first in a new series of exceptional sound design tools for Kontakt from Gothic Instruments – the developers behind the critically acclaimed DRONAR atmosphere generator. Create monstrous slamming impacts, ear splitting strikes and thundering blows in an instant with a set of simple, sound-shaping dials that also allow for a high level of customisation. Creating monumental events that induce panic, fear and excitement amongst your audience has never been easier!
Easily create slamming impact sounds
Sounds sourced from fire, explosions, stone and metal
Processed by Hollywood trailer sound designer Alessandro Camnasio
Each impact made up of 2-3 elements for sonic complexity and variety
Perfect for massive standalone impact sounds
Great for building larger-than-life hybrid percussion
Create a sense of a high speed incoming projectile with the Pre-Whoosh feature
Increase tension by using the GAP dial to adjust time between whoosh and impact
Get fresh inspiration with the RANDOM button for endless new impact sounds
Additional controls and dedicated FX page for further customisation options
Includes 82 highly useable presets
Also features 1.46GB of Impct sounds capturing every preset as an aif file
Unique animated interface
Perfect for video games, soundtracks and electronic/dance music
Ideal for pop/rock productions when layered with more conventional drums.
About the SCULPTOR Series
SCULPTOR is a series of Kontakt libraries by Gothic Instruments that cover different aspects of sound design (impacts, whooshes, drops and rises), with new sound sets released regularly at a discount to existing customers.
The SCULPTOR mission is to give you world-class raw material, huge customisation by recombining sound fragments and adjusting sound-shaping dials, while keeping it simple and highly expressive.
SCULPTOR: Live Impacts Module
This first release in the SCULPTOR series, generates monstrous slamming impact sounds from audiophile recordings of fire, explosions, stone and metal processed by Hollywood trailer sound-design genius Alessandro Camnasio (Fantastic Beasts & Where To Find Them, The Jungle Book, Mad Max, Transformers and many more).
This instrument is perfect for massive standalone impact sounds as well as larger-than-life hybrid percussion. It is also great for layering with drums for massive bolt-on power as well as game and film sound effects for monumental events like impacts, collisions, metal strikes, raining missiles, deep booms, earthquakes, thunder and explosions.
Every Impact is made up of 2 elements (3 if you have the PRE-WHOOSH enabled) - IMPACT and DECAY. These elements are the attack and the long release. The Live Impacts Module quickly crossfades between the 2 different sounds (each with 3 velocity layers) in order to produce sonic complexity and a wide range of variations.
The three windows in Sculptor´s main interface are sound menus.
PRE-WHOOSH: if enabled, this is a reverse sound that can give your Impact an impressive thwack. Imagine the sense of a high speed incoming projectile!
GAP: adjust the time between the PRE-WHOOSH and the main IMPACT with the GAP dial. A longer gap increases the dramatic tension, akin to hearing the air rush of an alien missile immediately prior to Earth Impact. The GAP goes up in 16th note increments, fixed to your host tempo. This way you can draw a note into your DAW Key Editor knowing that the main impact will always land on the beat.
IMPACT: the initial attack transient.
DECAY: the long fading component.
RANDOM: this magic button loads a random set of sounds into the slots on the last-played key, offering you an endless set of new impact sounds.
The knobs under each window control the volume of that part of the sound. Different relative levels can have a pronounced effect on the sound, from a hard-edged sound (loud IMPACT, quiet DECAY) to a big long cavernous boom (quiet IMPACT, loud DECAY).
SOUND SHAPING DIALS: These dials give you a great degree of control over the sound on your last-played MIDI key-pair. Includes Velocity, Pan, Filter Cutoff, Filter Q (Resonance), Velocity to Filter Map, Tune (Pitch), Decay and Release.
MASTER FX PAGE
This page presents global effects which will affect every sound currently loaded across the whole keyboard. Use the DRIVE and COMP(pression) to create some enormous distorted megalithic monstrosities! View the Master FX GUI image or download the manual on the right of this page for more details.
Many of the audio demos offer both a dressed and naked version to give a clear perspective of Sculptor´s audio capabilities. The demos are played in the following order...
Rhapsody Pandora by Alessandro Camnasio
Rhapsody Pandora (naked) by Alessandro Camnasio
Grinding Sprockets by Lincoln Jaeger
Grinding Sprockets (naked) by Lincoln Jaeger
Feidias Scarpel by Panos Kolias
Feidias Scarpel (naked) by Panos Kolias
Year of the Impact by Vinko Borcic
Year of the Impact (naked) by Vinko Borcic
Echo Flux by Bryan Nguyen
Echo Flux (naked) by Bryan Nguyen
Blow the Covers Off by Lincoln Jaeger
Blow the Covers Off (naked) by Lincoln Jaeger
Divide, Obliterate (naked) by Ed Watkins
Divide, Obliterate by Ed Watkins
Destructivism by Lincoln Jaeger
Incineration Chamber (naked) by Sam Wale
Voltaic Slaughter (naked) by Vincent Varco
Destruction Matrix by Vincent Varco
Destruction Matrix (naked) by Vincent Varco
Bring Em Down by Stuart Sweeney
Bring Em Down (naked) by Stuart Sweeney
Apocalyptic Desert by Max Ablitzer
Apocalyptic Desert (naked) by Max Ablitzer
Voltaic Slaughter by Vincent Varco
Danger Zone (naked) by Marie-Anne Fischer
Danger Zone (dressed) by Marie-Anne Fischer
Hexen Hammer (naked) by Jonathan Sharp
Hexen Hammer (dressed) by Jonathan Sharp
Mining the Abyss (naked) by Kyle Kniceley
Mining the Abyss (dressed) by Kyle Kniceley
"The sounds are absolutely massive, a collection of strikes, metallic hits, earthquake and missile sounds, collisions, thunder and more. Used in isolation they are perfect for movie sound, with exactly the kind of character you’d expect from a blockbuster. Layered with drums they can be used to create huge percussion parts, again of the kind you hear in games or movies." - AskAudio.com Click here to read the review in full
"Gothic Instruments claims that ‘creating monumental events that induce panic, fear and excitement amongst your audience has never been easier’. If you ask my neighbour’s cat its opinion on the matter, I’m absolutely certain that it would wholeheartedly agree with you." - MI-Pro Click here to read the review in full
"Sculptor offers impact and delivers it and there´s a lot more flexibility than you might think. Yes, it´s about big, dramatic, attacking sounds, but if you put in a small amount of effort you can also take the library into some quite extraordinary areas. If you are making dramatic scores then you need Sculptor." - Music Tech
"Sculptor is about as subtle as a hammer and chisel, which is exactly as it should be! It scores by being cheaper, faster and armed with its own unique set of impressive impacts. Sculptor is more than up to the task of bulking up any musical project, from pompous prog rock to video games and big screen blockbusters." - Sound on Sound Click here to read the review in full