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Our Products  >  Kontakt  >  Kontakt Files  >  Hybrid Two Project ALPHA...

Hybrid Two Project ALPHA (Download)

Hybrid Two Project ALPHA (Download)

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Average rating 5 / 5 stars based on 2 customer reviews
2 customer reviews

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Hybrid Two Project ALPHA (Download) - Press Reviews

Reviewed by: Computer Music
June 2013
201 Kontakt 5 instruments aimed at film and video game sound designers, from drums, basses and synths to drones, RX, impacts and more - we love the crazy cellos. EQ and effects are built into the interface, while step and gate sequencers bring the rhythm. The sounds are first class, but we're not sure how we feel about the price, and the GUI's a bit buggy.

Rating: 8/10
Reviewed by: Music Tech
May 2013
Extracts...

A key part of the appeal of Project ALPHA has to be the interface and the potential for sonic mangling that it offers. Internal effects cover filtering, distortion, compression, punch, delay, reverb and EQ, so that within a few seconds you can transform a sample far beyond its original form. Arguably the best feature though is Project ALPHA's internal step and gate sequencer, which is put to great effect on many of the presets.

[...]

Overall, Project ALPHA is an excellent first offering from Hybrid Two, demonstrating an enviable knack at creating powerful cinematic effects. However, Project ALPHA does enter a rather crowded market, with numerous products already covering similar sounds in an effective way. While Project ALPHA undoubtedly provides plenty of new material, it’ll be interesting to see how Hybrid Two develops its own niche in the cinematic sampling market, especially given the somewhat prolific release schedule some developers


Verdict

+ Powerful cutting-edge sound

+ Good UI

+ Great tempo-sync’ed sound

+ Deep low end

- Strong competition

- Occasionally taxing on CPU

With a host of superb cinematic effects and a powerful GUI, Project ALPHA is an impressive first outing for Hybrid Two.

 Click here to read the full review at musictech.net
Reviewed by: Sound on Sound
June 2013
Sound designers Daniel James and Aaron Frensley are the duo responsible for creating Project Alpha, a sound-design toolkit for cinematic music projects. Their company name, Hybrid Two, is a reference to a specific kind of modern movie trailer music, which combines massive orchestral themes with highly processed electronic and acoustic samples.

Project Alpha doesn't claim to provide for the orchestral side of things, however, as there are plenty of specialist orchestral libraries on the market. Instead, it deals with all those 'other' sounds, which fit in, around and behind, and are known (at least as far as Hybrid Two is concerned), as 'Impacts', 'Risers', 'Downers', 'Braaaams', 'Drones' and 'Reverse FX'. Consequently, the library includes folders containing individual samples and Kontakt-format 'instruments' for all of the above.
Although Project Alpha's custom interface, and the banks of sound files created using the interface's settings, won't work on versions of Kontakt that pre-date 5.1, those users who are planning to upgrade Kontakt in the near future might still want to get their copy of Project Alpha beforehand, as all of the raw samples are still accessible in WAV format. Anyone with a decent DAW will already have plug-ins for processing the raw WAVs, but Project Alpha's interface is exceptionally good and undoubtedly worth using if at all possible. In essence, it functions just like a synthesizer but also has its own step sequencer, which is easy to use and is also very effective for quickly transforming sounds into tempo-synchronised rhythmic effects.
I don't think it would be stretching the point too far to say that it is probably possible to create an entire film soundtrack — I'm thinking minimal John Carpenter here — simply by selecting one instrument and tweaking away at the interface controls for a few hours. Users have control over amplifier and filter ADSR envelopes, envelope amount, filter type, resonance and cutoff frequency. There is also a compressor, EQ, grit effect, delay, transient filter and convolution reverb, and almost all controls can be reached with a single button-click on the interface's main panel.
The basic samples are, in general, very interesting, tending towards the organic rather than the electronic. For example, quite a number of sounds were created by striking the body of a cello and plucking its strings in various ways. The duo's inventive sound-creation methods have also resulted in some very effective drum and percussion sounds, plus approximately 100 synth instruments created using just the interface.
At 2.3GB, the library is not large by today's standards, but it certainly feels like good value. As a library of WAV files aimed at film, TV, video game and media composers, it serves its purpose well, but the interface transforms the library into a very powerful sound-creation tool that is hard to fault. The only complaint one could have is that Project Alpha doesn't provide the orchestral sounds necessary for completing 'hybrid' projects, but at this price I wouldn't grumble about that. Tom Flint

Rating: 5 Stars

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