iZotope - Mobius Filter - Sound on Sound Magazine
Möbius Filter has two modes: one a filter creating both peaks and troughs like a flanger or phaser, and the other creating only peaks. A draggable node in the upper area of the plug-in window adjusts frequency on the horizontal scale and resonance on the vertical scale, and the speed of filter movement can be controlled by a fader or locked to multiples of the song tempo. The filter sweep can either be set to move up or down, with a pause option to leave it set in one place. Two further slider controls adjust the stereo width and the wet/dry mix.
In either filter mode the filtering effect seems to move only upwards or only downwards depending on how you set the direction pointer. A further benefit is that the filtering effect seems to augment the basic timbre of the audio material being processed, rather than changing it radically as would be the case if it passed through a typical synth filter. In fact, you can even process a whole mix and hear the original tonal balance persisting but with the filtering effect clearly audible on top.
In Phaker mode (yes, Phaker), the effect sounds like flanging or phasing depending on the resonance setting, while in Peak mode it is more like a synth’s resonant filter. The illusion of constant movement in just one direction is quite convincing, and further dynamic effects can be achieved by adjusting the Frequency/Resonance node, though when I attempted to automate this in Logic Pro, the automation playback was very jumpy unless the moves were very slow.
Though Möbius Filter isn’t an effect you might want to use all the time, it makes a useful alternative to conventional modulation effects and is particularly effective for ‘lentil and crystal’ compositions due to its inherently ‘trippy’ character. It can also be used to treat effects such as delay or reverb to add extra interest and texture.